Truedjmart ~BHGX~
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Truedjmart
Joined: May 2008 Gender: Male  Posts: 20,041 Karma: 10 |  | Skill types « Thread Started on Jun 9, 2008, 6:25am » | |
Common Terms in a Skill’s description:
Damage – This should be rather self explanatory. If not, find a Webster’s dictionary. Damage is done by percentage or a fixed amount.
Piercing Damage – This type of damage will ignore damage reduction.
Affliction Damage – This type of damage will ignore damage reduction and temporary health points.
Increased Damage – Some skills increase the damage done or taken from other skills. This amount is usually a percentage or fixed amount.
Stun – This means a character is unable to use a skill for the duration that the stun is in effect.
Damage Reduction – This means that any damage done to a character will be reduced by either a certain percentage or fixed amount after all damage is calculated. For example 50% reduction from 120 damage total is 60 damage, where as 50 points reduction from 120 damage total is 70 damage.
Invulnerable – This means a character will not be a valid target for enemy skills, though they may still be affected by some skills already affecting them.
Heal – This means a certain amount of health is returned to the character, percentage or fixed. Characters that have reached 0 health cannot be healed, also characters cannot be healed above 100 health. Healing does not affect temporary health.
Remove Chakra, Lose Chakra – This means that your opponent will have a certain fixed amount of random (any available type) or specific chakra removed from their chakra pool. If a skill removes specific chakra and your opponent does not have any of that type then no chakra is removed.
Steal Chakra – This works exactly like removing chakra except that chakra is instead put into your chakra pool rather than removed from the game.
Reflect – This will return the effects of a skill back upon the user that targeted the character using a reflecting type skill. Note that Cancel type stun skills will end up canceling themselves.
Counter – This skill will negate another incoming skill. It will not always negate a skill already affecting a character that uses a counter type skill. Counter type skill are generally linked with another type of effect that will affect the character who’s skill was negated.
Remove ‘xxx’ – Any skill that states it removes another type of effect (typically be class type) will completely negate that effect on a character.
Ignore ‘xxx’ – As the word states, a skill with this aspect will ignore some other type of effect, the ignored effect is not negated or removed, it just doesn’t do anything. This is a little different for skills that ignore invulnerability. Those skills are able to target invulnerable characters even when that character is not unable to become invulnerable.
Destructible Defense – This skill gives a character a pool of health that must first be depleted before the character will take damage. A damage only skill that does not actually damage the character's actual health is not considered to have affected the character.
Copy – This type of skill will copy another skill that is used, replacing an existing skill with the new copied skill for the duration of the copy.
Invisible – Your opponent will not see any icons for these skills. For some skills only the target is not known but the fact that the skill is in use is known.
Distance:
Melee – The skill is carried out a close range to the target and user. Abbreviated as ‘Me’ sometimes. Ranged – The skill is carried out far away from the user. Abbreviated as ‘Ra’ sometimes. Attack Type: (generally only applies to skills that target one or more enemies)
Physical – The skill is matter creating the result of the skill. Abbreviated as ‘Ph’ sometimes. Chakra – The skill is some form of energy creating the result of the skill. Abbreviated as ‘Ch’ sometimes. Affliction – The skill is some form of persisting matter or energy, such as poison or flames creating the result of the skill. Abbreviated as ‘Af’ sometimes. Mental – The skill is some form of thought or other metaphysical energy creating the result of the skill. Abbreviated as ‘Mn’ sometimes. Jutsu Type: (a skill’s jutsu type does not always match its chakra cost)
Taijutsu – A skill that is primarily a martial art. Abbreviated as ‘Ta’ sometimes. Ninjutsu – A skill that is primarily a secret ninja technique. Abbreviated as ‘Ni’ sometimes. Genjutsu – A skill that is primarily illusion or thought control. Abbreviated as ‘Ge’ sometimes. Specials:
Unique – This is a skill that cannot be duplicated by another character or is near impossible to duplicate. Abbreviated as ‘Un’ sometimes. * (asterisk) – If a class type is followed by and asterisk (*) that means that only part of the skill has this class. Persistence Type:
Static – This skill cannot be ended or paused by normal means (invulnerability, stun, etc.) before its duration ends. Abbreviated as ‘St’ sometimes. Interrupt – This skill cannot be ended but can be paused by normal means (invulnerability, stun, etc.) before its duration ends. Abbreviated as ‘It’ sometimes. Cancel – This skill can be ended by normal means (invulnerability, stun, etc.) before its duration ends. Abbreviated as ‘Ca’ sometimes.
A skill’s cooldown is how many turns a skill cannot be used for after being used. For example a skill with a cooldown of 4 will not be available for use the following 4 turns after it is used.
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